Controls
W - Move forward
A - Move left
S - Move backwards
D - Move right
Spacebar - Kick
F - Dash
E - Heal
Left mouse button - Attack
Mouse positioning - to turn

How to Play

Move around the estate and kill opponents, dodge blows and shots, but be careful they can hear you



Backstory

    The year 200 of the Silicon Age. The horizons of humanity are covered with the neon fog of technology - iron servants that have displaced flesh and blood from factories, fields, offices. The world became a machine where there was no place for people. States, like old ships, sank in waves of benefits that were insufficient to feed even one hungry mouth. The streets, once full of voices, turned into an arena of chaos: first the cries of protest, then the crackling of burning buildings, and finally the wheezing of those dying under the knives of those who were deprived of bread and conscience.
    From 2044 to 2048, the Earth gave birth to the offspring of its nightmares. Gangs, like packs of wolves, tore civilization to pieces, now everyone who wants to live is either a bandit or knows how to fight, or at least shoot. And in the midst of this chaos, old shadows blossomed like corpse flowers watered with blood - those who hid behind the curtain of existence: the kumiho with their scarlet smiles, the wongwi, whose shadows choked throats, and other creatures whose name is fear. The Debauchery of 2048 painted the asphalt crimson: altars of bones, songs sung by blades, and the whispers of gods thirsting for sacrifices.
    Corporations whose crystal towers pierced the sky turned their gaze to the abyss. They hunted monsters, dissected them like dead butterflies, but did not notice how they grew roots in their hearts. A secretary with fox claws, a security guard with the eyes of a dead man, a politician whose prayers are heard by creatures beyond time.
     
    Thus was born the Hunt, the religion of the desperate. Only one in fifteen of those who set foot on this path returned. But those who survived become different - like a fire that does not go out even in a pool of blood. Their experience was the price paid by hell.
     
    But remember, the Hunt is always about the Prey and never about the Hunter!

Team

Aleksandr Petunin - Game Design and Product Management

Vladislav Vyatkin - Unity Developer

Andrei Serebrennikov - Music and SFX Developer

Victoria Zhogoleva - 2D Artist

Game State

Game is not complete. We only managed to implement the basic mechanics without any USPs. But there should not be any critical bugs.

Comments

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https://drive.google.com/file/d/10ujNyNz8bUO2_Vxm7C6htFtASGq6Hkk4/view?usp=shari...